GTA 6 runs at 30fps on consoles, no 60fps mode confirmed

GTA 6 key art showing the two lead characters in masks

GTA 6 will run at 30fps on consoles, and there’s still no word on a 60fps option. Rockstar North’s Rob Nelson, development lead and co-director on the game, has said the PS5, PS5 Pro, Xbox Series X and Series S are all running it at 30 frames per second during development.

That’ll sting for anyone hoping the Pro would change things. Rockstar hasn’t said whether a 60fps or performance mode is coming at launch or later. The game is out on 19 November for PS5 and Xbox Series X and S, and a PC release hasn’t been announced.

Digital Foundry reckon a 60fps console mode is “extremely unlikely”. They rated the extended gameplay footage, captured on a base PS5, as a stable 30fps with only the odd single-frame drop, and don’t see where the GPU and CPU time would come from to fit the game into a 60fps frame. The PS5 Pro has a stronger GPU and PSSR upscaling, but it uses the same Zen 2 CPU design as the base console with only a small clock bump, so the CPU problem stays put.

There is precedent for waiting, though. GTA 5 launched at 30fps on PS3 and PS4, and Rockstar put out a 60fps version on PS5 later. A patch after launch for GTA 6 could happen, but nothing has been confirmed.

PC players shouldn’t assume an easy ride either. Digital Foundry say even 60fps on PC would be a real challenge and would likely need a top-end CPU such as a recent Ryzen X3D chip.