PlayStation 4′s architect Mark Cerny has told VG247 that the console’s “super-charged PC architecture” will give Sony and developers more customisation than they’d find on PC, helping to give the console more room to expand and improve throughout the next-gen cycle.
Speaking with Dave Owen at a recent event, Cerny stressed that PS4 was designed to offer any developer – be it a small indie or a triple-a powerhouse – flexibility and room to create technically proficient experiences.
“We wanted the focus to be on the games that the creative directors wanted to make,” he explained, “rather than the minutiae of the hardware. That’s universal. That’s true whether you’re talking Destiny with their 700-strong team or you’re talking one guy doing everything. They want to focus on the creative vision.
“At the same time we have to balance that out with a rich feature set that they can use in the later years of the hardware. The hardware has to grow over time. That’s why I refer to it as a super-charged PC architecture – there’s more in it than what you find in a PC.
“There are all these customisations, such as what we did to the GPU and other parts of the system to ensure that they would really be these systems that programmers could dig into in year three or four of the console life-cycle.”
(via VG247)